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Changelog

A major rework of the mapping experience. The goal is to make it much easier and quicker to plan your route. Killzones have been made optional, you now create the pulls your route needs by clicking on the enemies you wish to add to your current pull. You can quickly switch between pulls

General changes:

  • #277 Various error messages when using the Routes page have been resolved.

Map changes:

  • #116 Killzones have been made optional. Killzones are now called 'Pulls', while the killzone is now an optional indicator for where to kill the Pull.
  • #287 Hiding/showing layers have been moved from the top right to the sidebar on the left. It will now also remember your choice between sessions.
  • #281 Pulls are now independent of floors. You can have a pull that starts on one floor and ends on another. Don't forget to add an optional killzone to indicate where you're killing them!
  • #276 Selecting a pull is now done from the map (or the new sidebar), and having a pull selected highlights it with an animated dashed border.
  • #275 You can now define a gradient for how you wish to color your pulls. For example, if you define a gradient from red to green and apply that color to your Pulls, the first pull will be red, while the last pull will be green and everything else in between will be on the gradient between red and green. This will more easily allow you to identify which pulls are done at what time in a non-linear dungeon.

General changes:

  • #282 You can now delete your account through the Profile page (and everything associated with it).

Route changes:

  • #273 Selecting Teeming for a Route will now properly show you the Teeming affixes.

Map changes:

  • #272 It's now more clear whether your killzone has selected enemies or not.

Map changes:

  • #263 Map comment fixed width is removed; the comment now always scales to the width of the text.

MDT Importer changes:

  • #266 MDT importer works again; fixed various errors and updated to the latest version of Mythic Dungeon Tools.

General changes:

  • #261 Home page images are refreshed.

Mapping changes:

  • #144 Tol Dagor and Waycrest Manor NPCs are no longer missing.

Been a long time since the last update! Hopefully it's worth the wait.

Map changes:

  • #247 Tol Dagor now has its locked doors added.
  • #257 Raid marker selection now stays open properly.
  • #47 Graveyard markers are now added (see #255).
  • #255 You may now place icons on the map and add an optional comment. This new system is now in use for various other parts of the website. This also means I have more ability to add random stuff everywhere. The bots in Mechagon: Junkyard now use this system for example. I've added some icons for known skips, and you can now place things like warlock portals to help you further detail your route.
  • #246 Up/down/left/right directions for floor switching is now included on the icon.

Mapping changes:

  • #251 Added Mechagon: Junkyard.
  • #249 All traces of Beguiling enemies have been removed. All new Awakened enemies have been added to all dungeons.
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