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Changelog

General changes:

  • #361 Some administrative tools related to Patreon have been added.

Map changes:

  • #259 Added a bunch more icons to select for a map icon.
  • #314 Patrons can now create animated lines.
  • #297 Improved the speed and responsiveness at which the 'Apply to pulls' gradient works.
  • #318 You can now re-order your pulls by simply dragging a pull around in the sidebar.

Bugfixes:

  • #355 Various properties were not cloned properly when cloning a route (such as Teeming flag).
  • #365 De-selecting a pull when you have no editable objects will no longer enable the edit/delete buttons.
  • #364 Deleting a pull while actively adding enemies to it will no longer cause a broken map state, requiring a full refresh to fix.
  • #357 Deploying a new release would break Awakened obelisk gateway links; code was reworked and this was prevented.
  • #363 Trying a route while logged in no longer leads to 403 Unauthorized.
  • #356 Trying a route while not logged no longer leads to 403 Unauthorized.

MDT Importer changes:

  • #367 Method Dungeon Tools references have been replaced with Mythic Dungeon Tools.

General changes:

  • #328 'Published' is no longer a separate column in route tables. It has been replaced by an icon in the title.
  • #350 When editing a 'try' route, you're redirected to the route edit page (keystone.guru/xxxx/edit). You can as such refresh the page as you like. You (or anyone with the link) can claim the route and save it to their profile.

Map changes:

  • #305 Lots of internal changes to the structure behind the mapping, allowing me to more rapidly develop new features.
  • #352 Clicking on an Awakened Obelisk will allow you to easily place a gateway (and line between them).

Mapping changes:

  • #325 Corrected Tol Dagor/Shrine of the Storm Awakened enemies enemy forces on Teeming weeks. Fixed various other enemy forces calculations.

Team changes:

  • #327 Admins may now leave their teams.

General changes:

  • #241 The website is now running on a dedicated server.

MDT Importer changes:

  • #344 Various improvements for importing MDT strings.

Map changes:

  • #336 Various performance enhancements (ongoing).
  • #335 When you navigate floors on your route, the URL will change to show the floor you're currently on. Refreshing the page will bring you back to the floor you were on before (you can also link to floors for others as well, as a result).

Bugfixes:

  • #340 Synchronized route editing no longer shows a disconnected state when you switch floors.
  • #334 If you put a kill area on a different floor than the enemies that are in the pull (no enemies on the same floor as the kill area) the kill area would not render correctly. This has been fixed.
  • #337 Pull index on pulls with only one enemy are now shown.
  • #338 Synchronized route editing now properly shows the map object's name when someone else made an adjustment ('T was changed by xyz').
  • #339 When part of multiple teams, the team navigator dropdown no longer redirects you to a non-existing page.

Map changes:

  • #330 Pulls are now loaded once instead of every time you switch a floor. Fixed various issues when switching floors. Increased general performance.
  • #323 Pull indices are now visible on all pulls to help identification.
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