#130
Registering now gives the option to select your region, so that specific features work accurately.
#186
Fixed Season 3 affixes being incorrect. They still are, but at least this week is fine now. See the warning in the /affixes page.
#138
Reworked the changelog. It's now paginated and each release has their own page. Also, once a new release has been pushed, the top header will display a NEW tag until you've viewed the changelog.
#129
Route overview tables now display current/max enemy forces.
Map changes:
#184
Added Beguiling support. Beguiling is handled by 'presets', if it works the same as Infested, there will be 3 different 'presets' of Beguiling enemies. The first preset is this week, the second preset next week etc. After the third preset we should be back at the first preset again. The first preset has been added to all dungeons.
As part of the above tickets, I've also fixed an issue that was introduced with the introduction of Teams where filtering Routes on the /routes page or in your profile, teams pages would no longer work. This has been corrected.
#185
Interally reworked the way affixes and affix groups are handled (a group is pretty much an affix set that you encounter every week). This now works with M+ Seasons, allowing for cleaner code and making it very easy to add new affixes/seasons. The only change for you is that the /affixes page will be more accurate going into the future, around the weeks where a new season is announced.
#169
Added simple custom error pages. I'm looking to refine these further, but they're in Keystone.guru style now.
#139
Patrols and enemy packs can now be marked as 'teeming' and belonging to a specific faction (think Siege of Boralus).
Map changes:
#188
Finishing deleting an object (or cancelling it) will no longer remove all raid markers from view. A refresh would bring them back, but that's not ideal of course.
#190
Demo routes now properly have group player specializations and attributes.
#191
Changing drawing color now properly changes the color of drawn Paths.
#192
Floor switcher is now initialized on the current floor, plus using it to change floors now always works.
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