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Changelog

This release focuses on improving some user interface elements. I'm not done yet with the changes, but this should be a good improvement already regardless.

General changes:

  • Assets are now versioned; this means your cached version of Keystone.guru will be invalidated whenever I push an update. This should prevent errors from occurring when taking an old website (your cached version) and having it talk to the new back-end (should there be such breaking changes).

Map changes:

  • #143 Updating your enemy forces (through adding enemies to a Killzone) will now briefly flash the enemy forces display with a green color, rather than showing a small popup.
  • #118 The (buggy) free drawing tool has been replaced by a new tool. This one should be bug-free and offer a much better user experience. Draw away!
  • #140 The drawing tools are no longer located in the sidebar. Instead, they are now found in a new floating bar that lives on the lower side of your screen. This should reduce the amount of travel your mouse has to do, and puts all items in a more convenient place. This also aids mobile users in creating their routes. In the future I will be looking at adding more elements to this bar so that the sidebar should no longer be needed for general usage, or can be removed entirely.
  • #141 Removed the popup to select a raid marker when clicking on an enemy. Instead, a circle menu pops out and allows you to select the raid marker that way. This should make the process a tad quicker and more aesthetically pleasing.
  • #142 Enemy forces are now displayed in the above mentioned floating bar.

This release focuses on improving the codebase, increasing performance and tying up some loose ends in the code. There will be some improvements and bug fixes but no major new features. I will be focussing on that in next releases now that the codebase is much stronger than before.

General changes:

  • #133 When you delete a Route it's now cleaned up more thoroughly.
  • Fixed Virtual Tour not working for dungeons with just one floor.
  • #115 Changed the internal structure of all line-based objects. This results in a good performance increase now and especially going into the future as the amount user-generated Routes keep growing.
  • #85 Reduced the amount of requests upon startup, increasing the speed at which the page loads, especially for those not situated in Europe.
  • #110 Pre-compiled most Handlebars templates. Increases performance and reduces load on the local machine.
  • #132 Any new Route that you create would not save its affixes; this has been resolved (some time ago already, but it's in this release now).
  • #124 Revamped the menu while on mobile. It looks a lot better now.

Map changes:

  • #88 Routes are now called Paths. The term 'Route' was ambiguous with your entire run, which is also called a Route. Now the entire plannable dungeon is called a Route, the path which you take is comprised of Paths.

Mapping changes:

  • Fixed an issue in Waycrest Manor in The Catacombs that caused Javascript errors, leading to potentially unresponsive pages.
  • Various packs that enemies can be part of have been corrected. Some enemies were not part of a pack when they should've been, or were part of the wrong pack.

General changes:

  • Fixed Virtual Tour not working properly.
  • Assigned raid markers are now displayed properly again.

General changes:

  • You can now create a new route from a Mythic Dungeon Tools export string! Keystone.guru will import your pulls, affix, free-drawn shapes and notes from your string.

Map changes:

  • You can now free draw lines with a color and weight of your choice.
  • Teeming enemies are now displayed with a red border around them to help see what changed from a 'normal' week.
  • Newly drawn Routes are no longer half-transparent before a refresh of the map.
  • Currently selected drawing tool is now highlighted for the duration of the drawing.
  • Added color and weight selection to draw controls which affects newly generated Routes, drawn lines and Killzones.

Mapping changes:

  • Freehold
    • Unmarked an Irontide Bonesaw as Teeming before Skycap'n Kragg.
    • Added missing Irontide Bonesaw on Teeming week before Skycap'n Kragg.
    • Added missing pack of an Irontide Enforcer, Crackshot and two Bonesaws after Skycap'n Kragg.
    • Added missing Blacktooth Scrappers and Blacktooth Brutes right after the first rope bridge, around the center of the square.
    • Added missing Irontide Crusher on Teeming week before Ring of Booty.
    • Added various missing Cutwater Knife Jugglers/Harpooner to various packs before Ring of Booty.
  • #95 Due to synchronizing MDT enemies with Keystone.guru enemies, I've had to ensure any differences between MDT and Keystone.guru were ironed out. The changes were as follows:
  • Atal'dazar
    • Added two missing Dazar'ai Colossi to the south east which were missing on Teeming weeks.
    • Added missing Reanimation Totem to accompany the Reanimated Honor Guard when going towards the north from the start.
    • A Feasting Skyscreamer in the middle of the dungeon was incorrectly marked as Alliance only, this has been rectified to be visible for everyone.
  • Tol Dagor
    • Moved the first pack of Stinging Parasites to the The Drain. Your routes are auto-converted; if you killed the pack, it'll now be killed on the second floor instead.
    • Added two missing packs of Stinging Parasites in The Drain.
    • Added missing Sewer Vicejaw, removed Teeming Sewer Vicejaw in The Drain.
    • Added a few missing Despondent Scallywags in The Brig.
    • Removed a Cutwater Striker from the first pack you encounter when entering the Detention Block, fixed Teeming enemies for said pack as well.
    • Removed a Teeming Cutwater Striker from the pack with the Block Warden.
    • Added two missing Teeming Ashvane Marines and an Ashvane Officer in the Officers Quarters on the left side of the area.
  • Kings' Rest
    • Added missing Shadow-Borne Witch Doctor on Teeming week before The Golden Serpent.
    • Added missing Shadow-Borne Champion on non-Teeming weeks in The Golden Serpent's room just before going to the next room. Also removed Teeming enemies from that same pack.
    • Removed various Teeming enemies in the room with the mini bosses.
    • Removed a Teeming Purification Construct prior to Mchimba the Embalmer.
    • Added missing Irontide Crusher on Teeming week before Ring of Booty.
    • Removed a Teeming Spectral Beastmaster prior to The Council of Tribes.
    • Removed a Teeming Spectral Brute prior to The Council of Tribes.
  • Siege of Boralus (Shared)
    • Added missing Irontide Marauder around Dread Captain Lockwood.
  • Siege of Boralus (Horde)
    • Marked a Scrimshaw Gutter and Kul Tiran Footman in the beginning at the end of the dock as Horde-only as was intended.
    • Adds for Sergeant Bainbridge are now displayed.
    • Fixed various Scrimshaw Gutters and Kul Tiran Footmen marked as 'any' to Horde right after the broken ship, before Dread Captain Lockwood.
    • Removed one solo Scrimshaw Gutter right after the broken ship, before Dread Captain Lockwood.
    • Removed two Teeming Ashvane Spotters in the big pack right after the broken ship, before Dread Captain Lockwood.
  • Siege of Boralus (Alliance)
    • Added various enemies that exist below the docks at the start.
    • Added missing pack of two Blacktar Bombers in the initial Docks section.
    • Added missing pack of five Scrimshaw Gutters and a Scrimshaw Enforcer in the initial Docks section.
    • Added missing Scrimshaw Gutter in the pack in the corner after the initial Docks section, when going down the stairs.
    • Added a missing pack of two Snarling Dockhounds at the gallows before Chopper Redhook.
    • Merged two packs at the gallows before Chopper Redhook; converted two Scrimshaw Gutters to Blacktar Bombers to complete the new pack.
    • Converted an Irontide Enforcer to an Irontide Raider in one of the first packs on the square with Chopper Redhook.
    • Added Chopper Redhook and his adds.
    • Added a pack of seven Irontide Marauders on the docks right before the broken ship.
    • Added two Irontide Marauders on the docks right after the broken ship.
    • Added two Irontide Marauder around Dread Captain Lockwood.
    • Removed a pack of six enemies as the last pack before Viq'Goth.
  • Shrine of the Storm
    • Removed a Teeming Tidesage Spiritualist that was patrolling on the first set of stairs.
    • Removed a Teeming Shrine Templar on the pack right before crossing the first bridge (after mini-bosses).
    • Added missing Abyss Dweller that appears in the room with the two Drowned Depthbringers.
    • In the same room, added a missing Abyss Dweller on Teeming weeks.
    • Added missing Irontide Crusher on Teeming week before Ring of Booty.
  • Temple of Sethraliss
    • Removed two Sandfury Stonefists from the pack when going right from the beginning.
    • The patrolling Sandfury Stonefist between the second set of packs is now Teeming only.
    • Updated various Teeming and non-Teeming enemies around the first bosses.
    • Added missing Teeming pack of Shrouded Fangs and Krolusk Hatchlings in the cave with the Krolusks.
    • Fixed enemy NPCs of various enemies in the same room.
    • Removed three Teeming Crazed Incubators around Merektha.
    • Added two Eyes of Sethraliss which grant 12 enemy forces each upon completing the eye throwing event.
  • The MOTHERLODE!!
    • Added some missing Venture Co. Longshoreman on the dock in the beginning (though they give 0 forces).
    • Removed a Teeming Addled Thug and Hired Assassin in the pack prior to the first boss.
    • Added a missing patrolling Venture Co. Mastermind before Rixxa Fluxflame.
    • Added a Teeming Venture Co. Alchemist in a pack before Rixxa Fluxflame.
    • Re-did the south pack just before the last pack before Rixxa Fluxflame (get it?).
    • Removed a Teeming Venture Co. Alchemist and a Weapons Tester in the pack right before Rixxa Fluxflame.
    • Added a bunch of missing Crawler Mines in The V.M.Z, also updated mines to have correct Teeming appearance.
  • The Underrot
    • Unmarked two Chosen Matrons on the left pack after the first bridge as Teeming.
    • The patrol on the right side of the bridge now has two Devout Blood Priests.
    • Removed two Chosen Matrons the right pack after the first bridge.
    • Lots of reconfiguration around Cragmaw the Infested. Added various new enemies, removed invalid ones, re-marked and un-marked Teeming enemies.
    • Unmarked one Reanimated Guardian as Teeming, in the patrolling pack of 5 before Sporecaller Zancha.
    • Removed the Fallen Deathspeaker + adds that patrols after Sporecaller Zancha.
  • Waycrest Manor
    • Corrected an issue where Upstairs was marked as the first floor rather than The Grand Foyer.
    • Removed middle pack of Soul Essences upon entering the dungeon.
    • Added a Heartsbane Runeweaver after taking a left initially, then right again.
    • Unmarked a Heartsbane Runeweaver as Teeming in the room north of the Sister bosses.
    • Removed Heartsbane Runeweaver in The Hunting Lodge.
    • Converted a Maddened Survivalist to a Diseased Mastiff in the upper pack in The Hunting Lodge (yes, this must've hurt).
    • Converted a Maddened Survivalist to a Crazed Marksman in the lower pack in The Hunting Lodge (this didn't really hurt).
    • Updated a lot of enemies around the Banquet Hall. Most of the packs, in fact.
    • Upstairs: Converted a Maddened Survivalist to a Crazed Marksman in the pack near the Hunting Lodge.
    • Removed a Teeming Marked Sister in The Cellar in the pack on the top right.
    • Removed a Teeming Coven Thornshaper in The Cellar in the pack on the top left.

Map changes:

  • #93 A killzone and its selected enemies is now displayed as a polygon instead of a target with lines coming out of it. This should be prettier way of displaying the information on screen from the way it used to be. You can also change the color of the polygon by clicking it after creation and editing its color. Note: be sure to use the visibility toggles on the top right to enable/disable any overlapping layers.
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