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Changelog

General changes:

  • #595 Route thumbnails now generate a cropped image which fully views your route instead of the entire dungeon.

Route changes:

  • #591 BFA's demo routes have been retired and new Shadowlands routes have been added, courtesy Petko .

Map changes:

  • #603 Added new map icons for Covenants and new portal icons for Theater of Pain. Thank you Jastola!
  • #519 You can now toggle route number style between percentage or raw enemy forces.
  • #590 In the pulls sidebar, a new settings button was added. Under these settings, you can now opt to delete all the current pulls in your route.
  • #589 The "Create new pull" button will now stick to the top as you scroll through pulls.

Mapping changes:

  • The Necrotic Wake: Added a missing Discarded Shield before the second boss - just as you crossed the bridge on the right.

Bugfixes:

  • #582 Right clicking an enemy once again allows you to assign raid markers.
  • #600 Interacting with an empty pull (moving, deleting) will no longer clear your entire route of enemies. Hotfixed this morning. Thanks to T. Simmons and Primar for helping me debug this issue.
  • #598 Saving a route's settings no longer causes all enemies from other floors to appear on the map.
  • #599 Creating new pulls in very rapid succession (using shift + click) no longer creates pulls with duplicate index numbers.

MDT Importer changes:

  • #597 When an unknown enemy was encountered, parsing of the pull will now continue instead of discarding the entire pull.
  • #593 The MDT importer no longer shows the Faction field if it was not relevant for the route.
  • #596 Affixes now import correctly.

General changes:

  • Various performance improvements across the board.

Route changes:

  • #351 Route sharing has been reworked. You no longer 'publish' and 'unpublish' routes, but you have a few more options instead. There are now 4 options. Unpublished remains as it was - only you may view the current route. A new option will be 'Team', where all members of teams you are part of may view the route (and noone else). 'World' will allow your route to be viewed by everyone and it will be featured on the Routes page of the website. Finally, 'World with Link' is available for Patrons, which will allow you to make your routes viewable by everyone if they have the link. This replaces the 'Unlisted route' option.

Mapping changes:

  • The Necrotic Wake: Removed permanent tooltip indicating the dungeon timer - these can be found in the left sidebar when viewing a route (hover over the dungeon timer).
  • Plaguefall: Added missing Slime Tentacles in the platform just before Doctor Ickus.
  • Spires of Ascension: Inspiring enemies that you encounter when going left from the first boss have been mapped.

Bugfixes:

  • #574 Fixed an error with users who registered with the site from OAuth providers and viewed the map.

MDT Importer changes:

  • Plaguefall: Fixed a missing MDT link with a recently placed Unstable Canister.

Map changes:

  • #563 Switching floors will no longer sometimes cause your Edit and Delete buttons to become grayed out until you refresh the page. Thanks Akiranai for reporting!
  • #568 Clicking on an empty pull in the sidebar no longer causes the map to go blank. Thanks Ogando | Steffen for reporting!

Mapping changes:

  • Spires of Ascension: Spires of Ascension: Three enemies were inside the contours of a pack, but were not actually assigned to the pack. This has been corrected, attempt 2.
  • Halls of Atonement: Changed a Depraved Obliterator into a Depraved Darkblade in the pack right in front of the first boss.
  • The Necrotic Wake: Added missing floor switch marker from Zolramus to Stitchwerks.
  • De Other Side: Added button that engineers can press in Mechagon to stop the flow of slimes. Thanks /r/CompetitiveWoW.
  • Plaguefall: Added a missing Unstable Canister after the second boss. Thanks greatman for reporting! Plaguebound Devoted with NPC id 171188/173840 now properly give 4 enemy forces instead of 0. Thanks Sonskyn for reporting!
  • Sanguine Depths: Removed Famished Tick link with the first boss - kept the note about it being bugged sometimes though. Fixed various MDT coupling errors on the General Kaal gauntlet, leading to import warnings. Removed a Wicket Oppressor in that same gauntlet that isn't actually there.

MDT Importer changes:

  • Halls of Atonement: Fixed MDT coupling with Loyal Stoneborns - they will no longer give import warnings.
  • De Other Side: Fixed Risen Bonesoldier in the first pack not being imported properly. Thanks Ogando | Steffen for reporting (seeing a pattern yet?)
  • #567 Importing objects from MDT strings now respect the visible flag, if they aren't visible in MDT they will be ignored when importing. Thanks Ogando | Steffen for reporting!

Happy new year! Stay safe and play World of Warcraft!

Map changes:

  • #525 Awakened, Prideful and Inspiring enemies are now more visible on the map and/or the pull sidebar on the right.
  • #531 You can now hold the shift-button while clicking on an enemy to force create a new pull when you have another pull selected. This should speed up the creation of routes significantly.

Mapping changes:

  • All bosses are now marked as Dangerous.
  • De Other Side: Added an Inspiring enemy in the first pack of the dungeon.
  • Spires of Ascension: Three enemies were inside the contours of a pack, but were not actually assigned to the pack. This has been corrected.

Bugfixes:

  • #554 Switching floors when your route key starts with a number (such as '3DfzdfTd'), switching floors will no longer change your URL to an invalid one which will return a 404 when you hit refresh.
  • #555 Accessing a Spires of Ascension route now opens the map on the first floor, instead of the second.
  • #557 Registering through an OAuth provider (Battle.net, Google, Discord) no longer leaves your Synchronized Route Color blank - causing some minor script errors along the way.
  • #559 Moving a Prideful enemy outside of the contours of the pull it's in will now update the contours to include it once again.

Mapping changes:

  • Halls of Atonement: Added missing floor switch marker on the last floor back to the second floor.
  • #550 Inspiring enemies have been added. Note: three areas are missing still. Sanguine Depths before second boss, the anti-clockwise route to the boss may have missing Inspired enemies. Spires of Ascension going left after the first boss. Mists of Tirna Scithe maze south route and past the maze boss on the right may not be accurate. These are either random or very unpopular routes so they shouldn't affect most people. I'll await more footage showing up so I can add these areas too.
  • Various minor adjustments across most dungeons.
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